The Portfolio of Chris Watkins, Creative Leader, Product Experience Designer, Cartoonist & Storyteller

Thanks for visiting. I'm Chris Watkins, a leader of creative teams, a designer of user-centered products, and a storyteller in comics and illustration.
I've developed user experiences for electronics and apps, designed characters, published comics in print and pixels, taught English, studied Japanese (and played many, many games). Please take a look at some samples of my work, below (and please also explore my webcomic at

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Bose User Experience Design Language

The challenge: Lead a team to develop a comprehensive design language that governs and guides user experience design across the portfolio of Bose consumer electronics.
The solution: A strategic high-level set of principles and tenets coupled with an actionable collection of guidelines for interaction and graphic designers. Implementation across the Bose portfolio, starting with the ecosystem of SoundTouch wireless music products. (See Bose wireless speakers, home theater systems, and headphones.)

Kodak Slice UI: Image ReviewKodak Slice UI: View By DateKodak Slice UI: View By Face

Kodak Slice Touchscreen Camera UI

The challenge: Create an intuitive and engaging way for users to relive up to 5000 pictures worth of memories on the back of a touchscreen digital camera.
The solution: Added granularity in the basic image review experience with a scalable thumbnail overlay and real-world modeled "flip book" navigation through pictures. Auto and manual filtering including date-based photo stacks in a time line style view. Fast and easy sorting by person with a quick double-tap to search by face.

Kodak Easyshare Touch UI: Video TrimKodak Easyshare Touch UI: Spot Color EffectKodak Easyshare Touch UI: Keyboard

Kodak Easyshare Touch Camera UI

The challenge: Lead an interdisciplinary team of interaction designers and human factors engineers to develop a touchscreen camera UI with competition-busting performance.
The solution: Completely redefined touch interactions and directed overhaul of specification documents. Gathered data from expert evaluators, consultants, and user testing to refine designs in iterative rounds with firmware developers. Final implemented touch experience was rated by users and evaluators as nearly double the performance quality of key industry competition.

Kodak Camera UI: Image CaptureKodakDesign Camera UI: Image ReviewKodak Camera UI: Settings Menu
Kodak Camera UI: Image Thumbnail ViewKodak Camera UI: Camera Back Button Set
Kodak Camera UI Platform

The challenge: Translate a newly developed visual and interaction design strategy concept into a robust user-centered UI design for use across Kodak's digital camera portfolio.
The solution: A new UI implemented on over forty cameras across multiple portfolio years, on a variety of camera types (low-cost, high-feature, and "pro-sumer" models). Visual design made consistent and subdued to bring user content to the forefront. Key features given immediate access via shortcut bars and in-line menu editing. Controls simplified and confusing hardware button repurposing eliminated. Icons revised and supported with dynamic text messaging for clarity.

Kodak Digital Cinema: Home ScreenKodak Digital Cinema: Player ConsoleKodak Digital Cinema: New Playlist Creation Kodak Digital Cinema

The challenge: Devise a touchscreen UI, following established visual design guidelines, for movie theater projectionists to use in loading, playing, and creating playlists of digital video content.
The solution: An uncluttered but feature rich UI that emphasizes ease of touch control and visibility in low light conditions.

Electric Spirit

The challenge: Create a comic with a compelling story that teaches Japanese as part of the reading experience.
The solution: An interactive Web-based comic series with integrated translation, instruction, and review tools in every page.

Click here to launch an Electric Spirit sample.
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Download Resume :: :: LinkedIn